Eurogamer 2012 – Devil May Cry

Devil May Cry is a ground-breaking series which opened up the way to a whole new genre of gaming. The series is however not perfect with mixed views on different games and an on-going debate over the success of the second installment. However, the time has come for the next game in the series, DmC. But can it play up to the part?

When DmC was first shown off to the world, Capcom were able to upset a whole fan base by taking the series in a whole new direction. The main issue? The look of the new main character, Dante. The outcry from fans was unbelievable, but as time has gone on the new game has started to take on a form that even the most hardcore fan of Devil May Cry could like. Myself being one, I couldn’t wait to get my hands on the game.

There is a lot I want to say about DmC but I want to keep this short. After all this isn’t a review but with how much I care for Devil May Cry, I needed to make sure Capcom knew what they were doing. Want the short answer? DmC is perfect; buy it on day one. However if you want more, continue…

The eurogamer demo didn’t show anything new but did allow me to play through a section of limbo which left my mind twisted and wanting more. The world of limbo is dangerous and unstable, always looking to kil you. You need to keep on your toes and always keep moving. That is one of the new main features in DmC, the platforming. Between each battle you will find you're working out more puzzles, using more actions and watching your step. In limbo, the ground isn’t safe.

As for combat, where do I start? It’s fluid, dynamic, stunning and full of power. What makes the combat stand out from other games is the in pack and feedback you get when you attack. You feel the damage, the input, and you know you have hurt the enemy even in boss battles. It makes you feel like a total bad ass. Add the fact that the combat now has a bigger focus on air combat and you’re set. But wait; you want to switch weapons? DmC allows you to change weapons simply by holding a different button. In the best of battles, hold down R2 to pull out the heavy axe, land a shield-breaking blow and then let go of the trigger to continue with a sword combo. Mix this up well and combo fighting has never been easier. It all just flows so well together.

I could honestly talk about DmC for hours, it’s just that good. With only a 30 minute play session in hand, I really can’t wait to play more. All worried I had about the game are gone and I’m super pumped to get the full game early next year.

DmC is set to be one of the best in the Devil May Cry series and offer gamers an unforgettable gaming expensive. Dante, Limbo and the Demons themselves have never looked so good.

Oh, and final closing points. Red orbs are back, style points continue to grow and Dante… He is still as awesome as ever.

For more on Devil May Cry head over to the website. For more eurogamer 2012 coverage, stay with Yatta all week.

Words: Nikholai Koolonavich
All images and videos belong to their rightful owners and used under fair use.


One response to “Eurogamer 2012 – Devil May Cry

  1. Pingback: Eurogamer 2012 – Metal Gear Rising: Revengeance | Yatta Magazine Online·

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