“The face of war has changed. You gentlemen are Warface.”
Warface is a free to play first person shooter coming from Crytek and Trion Worlds using the ever growing CryEngine 3. As more games start to move into the free to play model, does Warface offer something different?
At the show both a player vs player and a player vs environment mode were playable, each offering a different style of play and tactical options. At first glance Warface is a slower paced Crysis 2 multi-player. Very different to what the initial trailers show. Using the same engine and the same visual style it isn’t unfair of me to say such a thing. I would be lying if I said I was at first I was unimpressed by the look of the game. However once I sat down to play a match of PVP I soon found my impressions all over the place both for better and worst.
Let’s put aside the fact that it looks like Crysis 2, even down to the animations, and focus on the game play. It’s a simple case of run and gun with loadouts and on the fly weapon customization, which is a great feature. Add the power to slide, climb and work as a team to allow you to reach higher areas that you wouldn’t normally be able to reach. It’s a nice future but sadly, it’s not well used within the level design. Warface is trying to make itself stand out from the rest of the market and from what I have seen, the ideas sound great but in use, they were lacking. Of course not all was bad, the PVE of Warface stood out to me. I watched a few rounds of it and have to say it looks like a more enjoyable experience as you need to work as a team. With a range of co-op missions it stands out as the stronger side of the game.
Warface is an awkward game to talk about. It’s far from release and everything I’ve seen is subject to change. I really want Warface to do well as it has a great style and is in the making to be a great hit. More so for the free to play market. It’s one to keep watching for sure!
For more on Warface head over to the website. For more eurogamer 2012 coverage, stay with Yatta all week.
Words: Nikholai Koolonavich
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