The 3DS is quickly becoming more and more interesting. Nintendo systems are more often that not praised for games made by Nintendo itself, and not a separate developer.
Mario Kart 7 is no exception to the evidence of Nintendo’s birlliance. The demo was comprehensive enough for me to take into account how the Mario Kart franchise has eveolved, and I find myself in awe of this particular instalment.
It reminds me heavily of Mario Kart on the Wii, but at the same time has its own identity, making it stand apart considerably from earlier incarnations. The abiltiy of the 3DS has accelerated the graphical quality of the humble Nintendo handheld and Mario Kart 7 looks glorious. The game also blends nicely with the 3D capability, capturing every detail and angle eloquently.
The demo was quite short, but I got the basic idea of what they were trying to do. Mario Kart 7 has a number of new features, allowing for more diversified races. When reaching the end of a ramp, the player is sometimes hurtled into the air, at which time a hang glider is produced. By pulling the stick back you decrease in speed but can reach a longer distance, which may give you a competitive edge or allow you to reach another area. By pushing the stick forward, you gain speed but surrender distance in order to hit the tarmac quicker.
Every strategy in a racer has its advantages and disadvantages I suppose. One other new feature is the ability to race underwater. A propeller appears at the rear of the kart and the music changes. I can therefore assume that the point of the demo was to reinforce what the new features are and how they’re integrated into the game, as well as demonstrating how it differs from other instalments. In my opinion, Nintendo have done an incredible job, and Mario Kart 7 is a welcomed addition to the 3DS, about which my negative opinion is quickly chaning.
Words: Michael Rood
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