The Success of the Indie Developer

As we make the final pushes to finish everything for the event we today give you a new post. Today Michael looks at the success of indie gaming.

Indie games are unique in a variety of ways. They do not require a huge budget for completion, and have no higher powers they need to report to about their development cycle. Developers are left to their own discretion, and they have full freedom over everything they do and when they do it.

Examples of successful Indie games include Terraria, a 2D side-scrolling adventure game, Super Meat Boy, a 2D puzzle side-scroller and Amnesia: the Dark Descent, a first-person Indie title with an interesting twist, where the player has no weapon and the primary objective is simply to survive and evade enemies as they hunt you.

There have been a great many Indie games released, and many have garnered great renown via the Steam platform. However, there has been one over the past two years that has collected such an inspirational following that its name has become commonplace on the internet.

Minecraft represents the potential Indie games can reach. A simple sandbox title made using Java, Minecraft generates a random world in which the player has entirely free roam of. There is no ultimate objective; the player is simply free to do as they wish. The basis of the game is to destroy blocks to gain resources they can then use to craft into weaponry, tools or other blocks. The player can place blocks to build great constructs, and create great works of 2-dimensional art.

It’s incredible what a simple prospect can achieve in such a short amount of time. Individual developers have worked relentlessly to create a game that they feel is up to the challenge of infiltrating the market and becoming somewhat successful. However, some Indie games can take inordinate amounts of time to be created, or in the case of Minecraft and Black Mesa, updated.

The only real downside to being an Indie developer is the expense and the development time. Some games are worth the wait, but sometimes, the community just gets fed up of waiting and demands results. Money is also an issue because of how much it can cost to acquire the necessary software and resources. Most of these programs are not cheap, and burn an inconvenient hole in the developer’s pocket.

All things considered, Indie games are often somewhat better than major titles, as you can tell that the developer’s heart and soul went into developing that game, and their reflective genius shines like a beacon of hope for the future of gaming.

Michael Rood ~ Yatta

For more check out Michael’s blog!


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